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file under: Facebook/Apps and Games for Good
Doesn't cost you a thing...but by choosing and participating in some of the more socially conscious apps your Facebook click-energy can actually help in a big way. 'Lil Green Patch' is the current star in this new and needed arena of Facebook Apps.

lilgreenpatch

"The ('Lil'Green Patch) application is one of the top ten most installed applications on Facebook. According to Developer Analytics it has 5,217,180 installations with 521,718 or 10% active users. But what makes it stand out from other popular applications - such as Friends for Sale - is that it combines group dynamics with social activism. And it goes beyond just putting a cute little green vegetable plant on your profile -- the applications is making (sizable) donations to green causes...."
read more on Beth's Blog: How Nonprofits Can Use Social Media

To date, Lil Green Patch has been able to donate $33,600 to the Nature Conservancy Cause from the accumulated clicks of Facebook members.

Can you envision new and similarly engaging games/Apps for your favorite nonprofit or cause?
What type of App would you imagine for Doctors without Borders?

Facebookers could send/adopt/care for animals for Farm Sanctuary or the World Wildlife Fund,
virtually-collaborate in teams for building houses for Habitat for Humanity....
what else?

the arena is so fertile for development, I can't wait to see what grows next

others to watch:
H2Opia for WaterAid

iRipple

Endangered Hugs

do you know of others? please post links in comments, thanks!

Dubailand

Mar. 14th, 2008 12:25 am
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Dubai. trying to wrap my head around it all. The enormity. The crazy shaped artificial islands (next post). But let's start with Dubailand, shall we? This huge sparkleworld tomorrowland is 'real' and growing SO fast now.

dubailand-arial
read about Dubailand's Themed Worlds

and within there, there will be a 'Virtual Games World'. yes.hmmm.

tomorrowland
Tomorrowlands

what is real, what is virtual, hybrid, a sparkleworld, an everywhere, a tomorrowland, a dream, a theme park, a yuan ming yuan, a dreamland, an Experimental Prototype Community of Tomorrow, a Pier10? A Pier 10 amusement park? Who's dreaming, who's awake?
fallback portal: http://avad.livejournal.com/82316.html#cutid1
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I played The Gotham Gazette Garbage Game and sent 1,915,549 tons of refuse across 2,462,169 miles.

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finishing the interview at avastar
Originally uploaded by evonne.
from Evonne's flickr photos... I'm loving the beautiful domebuilds of Avastar- the new SecondLife newspaper headquarters.
article:SecondLife gets a Tabloid
"The AvaStar is a professional tabloid newspaper for the residents of Second Life. With the latest news, entertainment, style and advice - the AvaStar keeps its readers informed about the vast, diverse and ever-changing world of Second Life."
the-avastar.com


more pics of Avastar
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TALIS SPONSORS CYBRARY CITY IN SECOND LIFE
"7th November 2006, East Peoria, Illinois. Talis and the Alliance Library System are pleased to announce the debut of Cybrary City in Second Life.

Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by almost 1.3 million people from around the globe, who are discovering a vast digital continent, teeming with people, entertainment and opportunities.

Together, Talis and the Alliance Library System are building Cybrary City, which will be part of Info Island/Second Life Library services, to provide a space for participating libraries to showcase their local resources. With Cybrary City, there will also be an area for hosting continuing education events, conferences for librarians and the development of information tools for the collaborative library....."
read the article on InfoIsland.org! :)
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YAY. It's happening.....:)
Immersive Archeology - Aura Lily breathes life into into the architecture and culture of Ancient Egypt:)!

If anyone would like to help keep tabs of stuff like this and bookmark it to the Cloudpad Emerging Architectures on SecondLife wiki page, that would be so great!!?
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Bookmark for interesting blog: http://www.justvirtual.com/
"many explorations of how to use virtual spaces as organizational and media production tools for digital storytelling. BWI (Better World Island) wants a similar group blog model as we build with new projects." -lady evo amo:)
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"Games and simulations allow us to experience hypothetical situations in fun and intuitive ways. From the designers' perspective we need to architect these "possibility landscapes" which players will later explore. Will discusses some of the informal methods, concepts and tools that he uses to approach this design task....":
Presentation by Will Wright for Accelerating Change IT Conversations.

see also: Game Master in the New Yorker (4 pages)
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bookmark for more John Nash Cooperative Game Theory notes
The Mathematics of Strategy

Spore

Feb. 26th, 2006 11:29 pm
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Now, May the Force Be ... Us
VIDEOGAMES: Will Wright's Spore lets players simulate the creation itself, starting from a single cell. What kind of deity would you be?
"..For most of us, "Powers of Ten" was a welcome respite from our droning high-school science teachers. To Wright's wonderfully unhinged mind, the film turned out to be the foundation on which he could build a new computer game. Spore starts you off as a single cell inside a tide pool, consuming harmless cells and avoiding hostile ones, accumulating points all the while. Eventually you'll be able to develop your single cell into a stronger multicelled organism, then a complex reptile or mammal—which can mate, create offspring and evolve into an intelligent tribe that must compete and cooperate with other tribes developing independently on other parts of the planet. (Sound familiar?) Once your tribe develops the technology, you can travel to other planets, solar systems and galaxies, colonizing your way through the universe as benevolently or maliciously as you see fit."
Article in Newsweek

"The important thing to take away from this is not "Will Wright is making a cool game," but the way that he is making the game. He's sidestepped the whole idea of massive teams of content creators in favor of a system of building games based on player-content and emergence. The results are stunning."
Article: Gamespy: Will Wright Presents Spore... and a New Way to Think About Games

Official Site: spore.ea.com
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"Back when Second Life was a tiny world, Residents could magically teleport point-to-point: that is, from any place on the grid to any other place, just like that. Shortly after launching commercially, however, Linden Lab introduced "telehubs", scattered throughout the grid. From then on, when you teleported from point A to point B, you were actually sent to the telehub nearest to point B-- usually a few hundred meters away, meaning you had to travel the remaining distance on your own power (fly, walk, vehicle.) In the same way, in the offline world, that a public transit system tends to create a civic gathering place and neighborhood around each of its stops, telehubs were a way to mitigate the urban sprawl of a constantly expanding world. A place to meet folks, and a chance to look around, wherever you were going. Smart urban metaverse planning, in other words.
All that's about to change. Linden Lab recently announced that an imminent update would re-introduce P2P teleportation. Telehubs-- which, unsurprisingly, drove up the real estate prices of the surrounding land-- would then be transitioned into some kind of public/community space...."
read the whole New World Notes article
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Wired Article: Why are IQ test scores rising around the globe?

excerpt:"Next to global warming and Moore's law, the so-called Flynn effect may be the most revealing line on the increasingly crowded chart of modern life - and it's an especially hopeful one. We still have plenty of problems to solve, but at least there's one consolation: Our brains are getting better at problem-solving.".....
"The best example of brain-boosting media may be videogames. Mastering visual puzzles is the whole point of the exercise - whether it's the spatial geometry of Tetris, the engineering riddles of Myst, or the urban mapping of Grand Theft Auto. "
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From News.com: A Virtual World with Peer to Peer Style
excerpt:
""Second Life" has 28,000 people online today, and some inhabitants are already making more than $100,000 a year in real-world money by selling digital wares constructed inside the world or running full-fledged role-playing games.

"Second Life" is built on a distributed model, in which numerous servers are connected together, each one representing about 16 acres of land in the digital world. Those patches of digital space are seamlessly connected together to create the world as experienced by visitors.... "
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From BBC NEWS Article

A video game which aims to teach children about global hunger has been released by the United Nations.

Food Force is the brainchild of the World Food Programme (WFP), which last year fed more than 100 million people.

The UN body seeks to capitalise on the popularity of video games to educate youngsters about hunger and the work of the aid agency.
Written for the PC and Mac, the free game is aimed at eight to 13-year-olds for download at www.food-force.com
Neil Gallagher, WFP's director of communications, said: "Children in the developed world don't know what it's like go to bed threatened by starvation."

Why Games?

Mar. 25th, 2005 02:43 am
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From a talk by Dave Rejeski: The value of serious games is what they can provide:

*Topsight
This is the ability to see the whole system and how it all works. It leads to foresight: long-term thinking requires systems-thinking understanding. Leadership is synonymous with topsight.
*Collective Wisdom
Hard, messy problems require hundreds of perspectives. Serious games allow you to mobilize collective genius, and take advantage of the principle that many eyes make shallow bugs.
*Soft Failure
Serious games allow people to experiment and take risks safely.
*Practice Being Surprised
Serious games are an exercise machine for the frontal cortex. They let you learn to cope with novel situations and difficult problems.

*Transfer
"Transfer" is the kind of learning that will cause people to actually change their behavior. It's difficult to do and very important for serious games used in a training context, etc.

bookmark to seriousgame links
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Ok, now we're getting somewhere, methinks.

Regarding the thinktank project I'm involved in...and potentials for educational activities on a virtual 'Better World Island', came across something hopeful today. Don't know how many of you are familiar with The Sims ? It's like SecondLife in ways but much more 'game oriented'...you're developing/influencing the artificial life of a character you create by making specific decisions. Very popular game/pasttime given that it is touted as the 'best-selling PC game of all time'.I was looking into this before finding SL, trying to envision how the technology could be used for purposes beyond entertainment.
Personally I like the more open-ended 'game-less' format of SL much better...but when thinking of how to engage minds (especially of the younger generations), 'games' have much of a historical allure.

Now take a look at this incredible educational tool I that takes the basic concept of the Sims to awareness/consciousness raising levels!:

"Real Lives - by Educational Simulations

Experience life as a:

-Peasant farmer in Bangladesh
-Factory worker in Brazil
-Policeman in Nigeria
-Lawyer in the United States
-Computer operator in Poland
or any of thousands more ...

Real Lives is a unique, interactive life sim that enables you to live one of billions of lives in any country in the world. Through statistically accurate events, Real Lives brings to life different cultures, political systems, economic opportunities, personal decisions, health issues, family issues, schooling, jobs, religions, geography, war, peace, and more!"

I think this can be an Amazing tool for schools and interactive learning, don't you?
I wonder about how we might be able to integrate content of this sort into SecondLife.
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Yay for the speedy ease of linkage and the wonders it can do.:)
I read this wonderful post on Tony Walsh's blog 'Clickable Clulture'last week
Transcending Physicality in Second Life and I was moved by it and decided to repost it with a link on the 'gaming technology for social good' discussion thread on omidyar.net.
Pam Omidyar was intrigued and looked into it more and she and I met up on Second Life and visited the Live2Give Island itself (along with Tom).
SO inspiring and wonderful what they've done there. I can't wait to show B. (B worked with a group of similarly disabled adults for quite a while and also worked at United Cerebral Palsy). Next thing you know, Pam has decided she is going to help Live2Give with some funding for new technology! :)! And then next thing you know both John Lester and June-Marie Mahay of Live2give are on omidyar.net and on 'our' Better Island discussion thread and all sorts of people are inspired and want to help and a new discussion thread 'Innovative Use of Technology for the extremely disabled' is started. And June-marie emails me and she's so sweet and we will meet up on SL soon(hopefully with B somehow). He's been researching adaptive devices for quite a while...and well,how perfect.
whew. this stuff is just so FAST!! Connections, connections.
Something as easy as just moving information along on the web can really make a difference quick! hmmmmmm

Wormhole

Feb. 5th, 2005 02:40 pm
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The wormhole activity is strange. It must have somehow reached backwards through time to my dream 6 years ago (read my last entry if confused), everything between then and now reassembled and I walked out of it here, ready to collaborate on the next step.:


click here to come through with me )

Pier 10

Feb. 4th, 2005 02:01 am
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Ok, so are you all enjoying live-reading the story of your lives yet?
I'm really getting to the good mystery stuff in mine...whoever wrote this was pretty damn brilliant.
The adventure has been unfolding in pretty incredible ways since my lil mini-breakdown last week.
(now remember I'm not really Darlene, I just get to 'play' her in this life.)

So here's a brief recap (go back in my journal if you'd like the whole scoop): Last Tuesday, Darlene read an article on Disney's AdverGaming plans which triggered a mini-breakdown in her. Long buried guilt and waves of frustration flood her in association with a dream she had years ago. She feels hugely personally responsible by her non-action, in a way that she feels she cannot adequately convey to anyone. To her this dream was a message, one she had never acted on properly. Overwhelmed, she cries, sobs, and begs the universe,God,whatever...to help her know 'how to do this'. To guide her in the next step.
so what happened?... )

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