Sculpting Possibility Space
Nov. 5th, 2006 09:31 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
"Games and simulations allow us to experience hypothetical situations in fun and intuitive ways. From the designers' perspective we need to architect these "possibility landscapes" which players will later explore. Will discusses some of the informal methods, concepts and tools that he uses to approach this design task....":
Presentation by Will Wright for Accelerating Change IT Conversations.
see also: Game Master in the New Yorker (4 pages)
Presentation by Will Wright for Accelerating Change IT Conversations.
see also: Game Master in the New Yorker (4 pages)
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Date: 2006-11-06 02:44 am (UTC)I love listening to him speak.
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Date: 2006-11-06 02:45 am (UTC)The glasses he traditionally wears are creepy-guy(tm) glasses.
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Date: 2006-11-06 02:56 am (UTC)Listening to the older stuff again because I'm currently trying to write my statement for Gameland and there's just SO much I want to say and point to about God Games (http://en.wikipedia.org/wiki/God_games) and social networks and evolution. But have to keep it short....so I don't even know where to begin. Would love handing out some kind of interactive mindmap instead or some sort of dot matrix of wikipedia definitions.;)