More on Games in Education
Mar. 14th, 2005 02:32 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Ok, now we're getting somewhere, methinks.
Regarding the thinktank project I'm involved in...and potentials for educational activities on a virtual 'Better World Island', came across something hopeful today. Don't know how many of you are familiar with The Sims ? It's like SecondLife in ways but much more 'game oriented'...you're developing/influencing the artificial life of a character you create by making specific decisions. Very popular game/pasttime given that it is touted as the 'best-selling PC game of all time'.I was looking into this before finding SL, trying to envision how the technology could be used for purposes beyond entertainment.
Personally I like the more open-ended 'game-less' format of SL much better...but when thinking of how to engage minds (especially of the younger generations), 'games' have much of a historical allure.
Now take a look at this incredible educational tool I that takes the basic concept of the Sims to awareness/consciousness raising levels!:
"Real Lives - by Educational Simulations
Experience life as a:
-Peasant farmer in Bangladesh
-Factory worker in Brazil
-Policeman in Nigeria
-Lawyer in the United States
-Computer operator in Poland
or any of thousands more ...
Real Lives is a unique, interactive life sim that enables you to live one of billions of lives in any country in the world. Through statistically accurate events, Real Lives brings to life different cultures, political systems, economic opportunities, personal decisions, health issues, family issues, schooling, jobs, religions, geography, war, peace, and more!"
I think this can be an Amazing tool for schools and interactive learning, don't you?
I wonder about how we might be able to integrate content of this sort into SecondLife.
Regarding the thinktank project I'm involved in...and potentials for educational activities on a virtual 'Better World Island', came across something hopeful today. Don't know how many of you are familiar with The Sims ? It's like SecondLife in ways but much more 'game oriented'...you're developing/influencing the artificial life of a character you create by making specific decisions. Very popular game/pasttime given that it is touted as the 'best-selling PC game of all time'.I was looking into this before finding SL, trying to envision how the technology could be used for purposes beyond entertainment.
Personally I like the more open-ended 'game-less' format of SL much better...but when thinking of how to engage minds (especially of the younger generations), 'games' have much of a historical allure.
Now take a look at this incredible educational tool I that takes the basic concept of the Sims to awareness/consciousness raising levels!:
"Real Lives - by Educational Simulations
Experience life as a:
-Peasant farmer in Bangladesh
-Factory worker in Brazil
-Policeman in Nigeria
-Lawyer in the United States
-Computer operator in Poland
or any of thousands more ...
Real Lives is a unique, interactive life sim that enables you to live one of billions of lives in any country in the world. Through statistically accurate events, Real Lives brings to life different cultures, political systems, economic opportunities, personal decisions, health issues, family issues, schooling, jobs, religions, geography, war, peace, and more!"
I think this can be an Amazing tool for schools and interactive learning, don't you?
I wonder about how we might be able to integrate content of this sort into SecondLife.
no subject
Date: 2005-03-15 01:21 am (UTC)Of course, it reminds me of Buckminster Fuller's World Game
I know someone in India who is running a business in computer services/website design, 3D3world who has the project of a Virtual Planet, where every place existing in the real world will have a virtual existence, so people can take their place on this web copy of Earth (for example, I live in Tokyo, Japan, so in Tokyo, Japan on the Virtual Planet, I have a virtual house -- or I can live somewhere else, why not?)
Julie
no subject
Date: 2005-03-15 02:29 am (UTC)I really Really want to integrate the World Game somehow into Better World Island. Brought it up on the thread on omidyar back at the start. Was hoping a certain
*nudgenudge*
I'm going to check out your other link now. And I know I still have to reply to your Wonderful last email- I was wrapped up in some stuff the last few days. you're awesome.*hug*
no subject
Date: 2005-03-15 02:36 am (UTC)Glad you received my email! It's a lot of information, and maybe a bit confusing, so I understand if you can't answer it rapidly.
I have in reserve for about a dozen days an interesting post for 10%club about a reflexion I'm having regarding 10% as a kind of movement of giving back to community.
Peace,
Julie
no subject
Date: 2005-03-15 02:46 am (UTC)As for the
no subject
Date: 2005-03-15 02:56 am (UTC)I invite you to join alternatives_av (peace-international's) community and to make a post about your 10percentclub.
Peace,
Julie
no subject
Date: 2005-03-15 02:03 pm (UTC)no subject
Date: 2005-03-15 05:30 pm (UTC)cloud pad??? do tell
Grand Theft Ought No
Date: 2005-03-15 06:07 pm (UTC)Positively,
JS : )
Re: Grand Theft Ought No
Date: 2005-03-15 06:23 pm (UTC)yes I think there is so much hope within this media. This generation is so much growing up with these games as part of their day...if the popular games can gradually shift to positive and consciousness raising while still being engaging and fun? SUCH a learning/inspirational tool.
it's really a matter of encouraging the behaviors that we think will make a better world. reward creativity instead of killing. show the allure of cooperative zero-sum games instead of powerplay/one winner. And create more and more spaces for Connection...which I think is the best point...how one teenager from one place can actually become Friends with someone 'worlds away' and develop that friendship to a realness. With time..this helps to adjust our general view of strangers I think.
ah, you know I could go on and on..;)
thanks for the observation JS
i think strangers should stay strange
Date: 2005-03-15 07:52 pm (UTC)The Sims
Date: 2005-03-19 03:51 pm (UTC)If it checks out, I'll definitely get it for Nicholas.
By the way, you MUST read Chuck Klosterman's essay about The Sims and the "meanings" behind it. It's called Billy Sim and it's in "Sex, Drug, and Cocoa Puffs: A low culture manifesto" ... Great book about today's culture.
Ken