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[personal profile] avad
Ok, now we're getting somewhere, methinks.

Regarding the thinktank project I'm involved in...and potentials for educational activities on a virtual 'Better World Island', came across something hopeful today. Don't know how many of you are familiar with The Sims ? It's like SecondLife in ways but much more 'game oriented'...you're developing/influencing the artificial life of a character you create by making specific decisions. Very popular game/pasttime given that it is touted as the 'best-selling PC game of all time'.I was looking into this before finding SL, trying to envision how the technology could be used for purposes beyond entertainment.
Personally I like the more open-ended 'game-less' format of SL much better...but when thinking of how to engage minds (especially of the younger generations), 'games' have much of a historical allure.

Now take a look at this incredible educational tool I that takes the basic concept of the Sims to awareness/consciousness raising levels!:

"Real Lives - by Educational Simulations

Experience life as a:

-Peasant farmer in Bangladesh
-Factory worker in Brazil
-Policeman in Nigeria
-Lawyer in the United States
-Computer operator in Poland
or any of thousands more ...

Real Lives is a unique, interactive life sim that enables you to live one of billions of lives in any country in the world. Through statistically accurate events, Real Lives brings to life different cultures, political systems, economic opportunities, personal decisions, health issues, family issues, schooling, jobs, religions, geography, war, peace, and more!"

I think this can be an Amazing tool for schools and interactive learning, don't you?
I wonder about how we might be able to integrate content of this sort into SecondLife.

Date: 2005-03-15 01:21 am (UTC)
From: [identity profile] rosylavie.livejournal.com
Hi avaD,

Of course, it reminds me of Buckminster Fuller's World Game

I know someone in India who is running a business in computer services/website design, 3D3world who has the project of a Virtual Planet, where every place existing in the real world will have a virtual existence, so people can take their place on this web copy of Earth (for example, I live in Tokyo, Japan, so in Tokyo, Japan on the Virtual Planet, I have a virtual house -- or I can live somewhere else, why not?)

Julie

Date: 2005-03-15 02:29 am (UTC)
From: [identity profile] avad.livejournal.com
so funny! I was going to include the World Game link in this post! But then at the last minute I thought the concept deserved its own post and I would get to writing another post 'later'.

I really Really want to integrate the World Game somehow into Better World Island. Brought it up on the thread on omidyar back at the start. Was hoping a certain
[livejournal.com profile] rokkitz would be inspired to help create an Edutainment BuckyWorld there...(as he's built geodesic domes and such in real life)....
*nudgenudge*

I'm going to check out your other link now. And I know I still have to reply to your Wonderful last email- I was wrapped up in some stuff the last few days. you're awesome.*hug*

Date: 2005-03-15 02:36 am (UTC)
From: [identity profile] rosylavie.livejournal.com
The D3Dworld link is less relevant, since it's the company's website. But I think it's good to have this link to go back visit the website in the future. For now, there is no information about Virtual Planet project, but Shashidhar Sharma have this project for some time now.

Glad you received my email! It's a lot of information, and maybe a bit confusing, so I understand if you can't answer it rapidly.

I have in reserve for about a dozen days an interesting post for 10%club about a reflexion I'm having regarding 10% as a kind of movement of giving back to community.

Peace,

Julie

Date: 2005-03-15 02:46 am (UTC)
From: [identity profile] avad.livejournal.com
oh thanks for explaining that- I thought I was missing something in the navigation of the D3Dworld site because I couldn't find what you mentioned.

As for the [livejournal.com profile] 10percentclub post- please don't hold out! I Love seeing your posts.:)Makes me feel like the community is active!<3

Date: 2005-03-15 02:56 am (UTC)
From: [identity profile] rosylavie.livejournal.com
O.K.! I'll do it this evening, after I've been through with my accounting.

I invite you to join alternatives_av (peace-international's) community and to make a post about your 10percentclub.

Peace,

Julie

Date: 2005-03-15 02:03 pm (UTC)
From: [identity profile] rokkitz.livejournal.com
yes. hrmm. look out for "cloud pad." coming soon to a server near you!

Date: 2005-03-15 05:30 pm (UTC)
From: [identity profile] avad.livejournal.com
well speak of the devil..;)hehe
cloud pad??? do tell

Grand Theft Ought No

Date: 2005-03-15 06:07 pm (UTC)
From: [identity profile] eyeclectic.livejournal.com
  While at a Friend's house last night, Eye observed his 5 year old grandson playing Grand Theft Auto. At first he was being chased and shot at by cops from every direction and Eye thought, sarcastically, "What a great game for a child!" However, as he saw me standing there, he said, "Hey, let me show you something beautiful!", and proceeded to run his character through town and into the water, where he exclaimed, "See, I can swim!", and as the police were still shooting at him, "I'm safe under water.", while floating in a very Waking Life sort of posture. Then he went for a drive on a motorcycle, saying, "Do you like my bike? I bought it." And since he had been happily cruising along for some time, without incident of being chased or shot at, Eye Believed him. Eye just thought it was interesting how the choice was programmed into this game to either start a negative chain or just ride the Positive and Eyexplore~> And that, while Eye was there, he chose the Positive, which really was more Eyenjoyable~>

  Positively,
  JS : )

Re: Grand Theft Ought No

Date: 2005-03-15 06:23 pm (UTC)
From: [identity profile] avad.livejournal.com
great story.:)
yes I think there is so much hope within this media. This generation is so much growing up with these games as part of their day...if the popular games can gradually shift to positive and consciousness raising while still being engaging and fun? SUCH a learning/inspirational tool.
it's really a matter of encouraging the behaviors that we think will make a better world. reward creativity instead of killing. show the allure of cooperative zero-sum games instead of powerplay/one winner. And create more and more spaces for Connection...which I think is the best point...how one teenager from one place can actually become Friends with someone 'worlds away' and develop that friendship to a realness. With time..this helps to adjust our general view of strangers I think.
ah, you know I could go on and on..;)
thanks for the observation JS

i think strangers should stay strange

Date: 2005-03-15 07:52 pm (UTC)
From: [identity profile] coldbacon.livejournal.com
too many kissing in world today. too many baby. touching. smiling. i think best people stay in village whole life. making beads. manioc beer. i think better they staying there. waiting for me. i visit them.

The Sims

Date: 2005-03-19 03:51 pm (UTC)
From: (Anonymous)
I think I'm going to download the trial version of Real Lives as the "Tour" seemed really dense. I'm also curious to see what it has to say about a country like Cuba (you are attacked by a killer cock roach in the free clinic) vs a country like the U.S. (you get really fat while sitting in front of your computer/TV playing games and eating carb-laden snacky cakes all day. GO RIDE A BIKE!!! ... sorry, that's what I'd say.)

If it checks out, I'll definitely get it for Nicholas.

By the way, you MUST read Chuck Klosterman's essay about The Sims and the "meanings" behind it. It's called Billy Sim and it's in "Sex, Drug, and Cocoa Puffs: A low culture manifesto" ... Great book about today's culture.

Ken

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