great story.:) yes I think there is so much hope within this media. This generation is so much growing up with these games as part of their day...if the popular games can gradually shift to positive and consciousness raising while still being engaging and fun? SUCH a learning/inspirational tool. it's really a matter of encouraging the behaviors that we think will make a better world. reward creativity instead of killing. show the allure of cooperative zero-sum games instead of powerplay/one winner. And create more and more spaces for Connection...which I think is the best point...how one teenager from one place can actually become Friends with someone 'worlds away' and develop that friendship to a realness. With time..this helps to adjust our general view of strangers I think. ah, you know I could go on and on..;) thanks for the observation JS
Re: Grand Theft Ought No
Date: 2005-03-15 06:23 pm (UTC)yes I think there is so much hope within this media. This generation is so much growing up with these games as part of their day...if the popular games can gradually shift to positive and consciousness raising while still being engaging and fun? SUCH a learning/inspirational tool.
it's really a matter of encouraging the behaviors that we think will make a better world. reward creativity instead of killing. show the allure of cooperative zero-sum games instead of powerplay/one winner. And create more and more spaces for Connection...which I think is the best point...how one teenager from one place can actually become Friends with someone 'worlds away' and develop that friendship to a realness. With time..this helps to adjust our general view of strangers I think.
ah, you know I could go on and on..;)
thanks for the observation JS