Point-to-Point Teleportation
Dec. 17th, 2005 02:18 am"Back when Second Life was a tiny world, Residents could magically teleport point-to-point: that is, from any place on the grid to any other place, just like that. Shortly after launching commercially, however, Linden Lab introduced "telehubs", scattered throughout the grid. From then on, when you teleported from point A to point B, you were actually sent to the telehub nearest to point B-- usually a few hundred meters away, meaning you had to travel the remaining distance on your own power (fly, walk, vehicle.) In the same way, in the offline world, that a public transit system tends to create a civic gathering place and neighborhood around each of its stops, telehubs were a way to mitigate the urban sprawl of a constantly expanding world. A place to meet folks, and a chance to look around, wherever you were going. Smart urban metaverse planning, in other words.
All that's about to change. Linden Lab recently announced that an imminent update would re-introduce P2P teleportation. Telehubs-- which, unsurprisingly, drove up the real estate prices of the surrounding land-- would then be transitioned into some kind of public/community space...."
read the whole New World Notes article
All that's about to change. Linden Lab recently announced that an imminent update would re-introduce P2P teleportation. Telehubs-- which, unsurprisingly, drove up the real estate prices of the surrounding land-- would then be transitioned into some kind of public/community space...."
read the whole New World Notes article