Why Games?
Mar. 25th, 2005 02:43 amFrom a talk by Dave Rejeski: The value of serious games is what they can provide:
*Topsight
This is the ability to see the whole system and how it all works. It leads to foresight: long-term thinking requires systems-thinking understanding. Leadership is synonymous with topsight.
*Collective Wisdom
Hard, messy problems require hundreds of perspectives. Serious games allow you to mobilize collective genius, and take advantage of the principle that many eyes make shallow bugs.
*Soft Failure
Serious games allow people to experiment and take risks safely.
*Practice Being Surprised
Serious games are an exercise machine for the frontal cortex. They let you learn to cope with novel situations and difficult problems.
*Transfer
"Transfer" is the kind of learning that will cause people to actually change their behavior. It's difficult to do and very important for serious games used in a training context, etc.
bookmark to seriousgame links
*Topsight
This is the ability to see the whole system and how it all works. It leads to foresight: long-term thinking requires systems-thinking understanding. Leadership is synonymous with topsight.
*Collective Wisdom
Hard, messy problems require hundreds of perspectives. Serious games allow you to mobilize collective genius, and take advantage of the principle that many eyes make shallow bugs.
*Soft Failure
Serious games allow people to experiment and take risks safely.
*Practice Being Surprised
Serious games are an exercise machine for the frontal cortex. They let you learn to cope with novel situations and difficult problems.
*Transfer
"Transfer" is the kind of learning that will cause people to actually change their behavior. It's difficult to do and very important for serious games used in a training context, etc.
bookmark to seriousgame links